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	<title>Possibility and Probability &#187; DTG</title>
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	<link>http://ironboundsoftware.com/blog</link>
	<description>Droplets of Yes and No</description>
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		<title>Delivering the goods</title>
		<link>http://ironboundsoftware.com/blog/2005/12/30/delivering-the-goods/</link>
		<comments>http://ironboundsoftware.com/blog/2005/12/30/delivering-the-goods/#comments</comments>
		<pubDate>Fri, 30 Dec 2005 02:36:13 +0000</pubDate>
		<dc:creator>Nick Loadholtes</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[DTG]]></category>
		<category><![CDATA[Getting Things Done]]></category>
		<category><![CDATA[GTD]]></category>

		<guid isPermaLink="false">http://www.ironboundsoftware.com/blog/?p=178</guid>
		<description><![CDATA[I was reading a thread on the Game Programmer mailing list the other day that was interesting. A guy had posted a &#8220;help wanted&#8221; notice for a game he was developing. As the conversation about the game wound on, the poster made a comment about how he had re-written his engine a few times to [...]]]></description>
			<content:encoded><![CDATA[<p>I was reading a thread on the <a href="http://gameprogrammer.com/">Game Programmer</a> mailing list the other day that was interesting. A guy had posted a &#8220;help wanted&#8221; notice for a game he was developing. As the conversation about the game wound on, the poster made a comment about how he had re-written his engine a few times to incorporate new things. This lead to a small flurry of responses, most of which were chock full of wisdom: Stop re-writing and just finish what you&#8217;ve got.</p>
<p>That is very good advice. I started writing a game a while back (like over a year ago), but I just kinda stopped for some reason. Recently I&#8217;ve been thinking of new projects I *could* start doing, and in one case I actually started slinging some code. When I read the post that advised the guy to just finish the project with an engine (and not re-write it from scratch), that hit me like I thunderbolt.</p>
<p>It doesn&#8217;t matter how &#8220;good&#8221; something is if you never ship it out the door. Sometime you&#8217;ve just got to cut your losses and implement those features in the next release. To borrow a phrase from Xzibit, sometimes you&#8217;ve got to be a Mack truck: Go the distance and deliver the goods.</p>
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		<title>Thank you anonymous donor!</title>
		<link>http://ironboundsoftware.com/blog/2005/08/18/thank-you-anonymous-donor/</link>
		<comments>http://ironboundsoftware.com/blog/2005/08/18/thank-you-anonymous-donor/#comments</comments>
		<pubDate>Thu, 18 Aug 2005 01:33:39 +0000</pubDate>
		<dc:creator>Nick Loadholtes</dc:creator>
				<category><![CDATA[DTG]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Widgets]]></category>

		<guid isPermaLink="false">http://www.ironboundsoftware.com/blog/?p=103</guid>
		<description><![CDATA[Someone left a present for me in the Tip Jar! Thank you so very much who every you are! (The Amazon sites doesn&#8217;t show me who it was, just a transaction number.) I&#8217;m really excited, this is such a big boost for my morale. I mean simply getting the Password Maker widget done and out [...]]]></description>
			<content:encoded><![CDATA[<p>Someone left a present for me in the <a href="http://s1.amazon.com/exec/varzea/pay/T3N00S8HZI0ND2">Tip Jar</a>!  Thank you so very much who every you are! (The Amazon sites doesn&#8217;t show me who it was, just a transaction number.) I&#8217;m really excited, this is such a big boost for my morale. I mean simply getting the <a href="http://ironboundsoftware.com/passwordmaker.html">Password Maker widget</a> done and out the door was a big thing, but now that someone has liked it enough to donate to the cause, that has kicked me into orbit. I was feeling pretty motivated before, so watch out now, I&#8217;m gonna be coding up a storm this weekend!</p>
<p>And as a side note, my next widget is almost done and I&#8217;m hoping to have it published this weekend. Keep checking back here for the latest news!</p>
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